Venture into the eerie corridors of DOORS on Roblox, a horror survival game by LSPLASH where players navigate 100 rooms, dodging entities like Rush and Seek while collecting keys, loot, and surviving to unlock achievements like the Hotel Hell badge. With over 4 billion visits, DOORS challenges you to outsmart deadly traps and entities in dark, maze-like hotels. Lua scripts enhance gameplay with ESP, auto-loot, speed boosts, and even custom entity spawning, making runs smoother and more creative. Below are the three powerful, free scripts you provided, randomly ordered, focusing on ESP, auto-loot, and entity spawning for DOORS (April 2025). All scripts are compatible with most executors (e.g., KRNL, Fluxus, Synapse Z, Delta, Solara) and are keyless or accessible.
01. Kylndantas Free Script in Lua
This script by kylndantas is a versatile tool for DOORS, offering ESP for entities, correct doors, keys, and wardrobes, alongside auto-pick loot to grab items effortlessly. It includes fullbright to illuminate dark rooms and a speed boost for faster navigation. Key-based, it supports Solara and all executors, perfect for surviving entity encounters and collecting loot.
Feature | Description | Notes |
---|---|---|
ESP (Entities/Doors/Keys/Wardrobes) | Highlights entities, correct doors, keys, and hiding spots. | Essential for navigation. |
Auto Pick Loot | Automatically collects items like coins and keys. | Speeds up resource gathering. |
Full Bright | Illuminates dark rooms. | Improves visibility. |
Speed Boost | Increases movement speed. | Helps evade entities like Rush. |
loadstring(game:HttpGet("https://raw.githubusercontent.com/KylnDantas/ElysiumX/refs/heads/main/Loader.lua"))()
Note: Obtain the key via the script’s Discord. Test in a private server to avoid detection.
02. Vynixius Script in Lua
This script by Vynixu, known as Vynixius, is a classic for DOORS, providing LocalPlayer mods (e.g., speed, jump tweaks), utility features (e.g., auto-interact), and visuals like ESP for entities and items. Keyless and compatible with all executors, it’s a reliable choice for players seeking to enhance survival and exploration in the hotel’s depths.
Feature | Description | Notes |
---|---|---|
LocalPlayer Mods | Adjusts speed, jump, or other player stats. | Customizable for evasion. |
Utility Features | Automates interactions like door opening. | Streamlines gameplay. |
Visuals (ESP) | Highlights entities and key items. | Aids in avoiding traps. |
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Vynixius/main/Doors/Script.lua"))()
Note: No key required. Use in solo or private runs for best results.
03. Vynixu Custom Entity Spawner V2 Script in Lua
This unique script by Vynixu allows players to spawn custom client-sided entities in DOORS, enabling creative gamemodes or testing scenarios. It supports features like entity movement, damage, crucifixion resistance, and visual effects (e.g., lights flicker, camera shake). Keyless and compatible with all executors, it’s ideal for advanced players experimenting with custom content.
Feature | Description | Notes |
---|---|---|
Custom Entity Spawning | Spawns client-sided entities like Rush. | Configurable via script. |
Movement/Rebounding | Sets entity speed, delay, and rebound behavior. | Supports Ambush/Blitz types. |
Damage/Crucifixion | Configures entity damage and crucifix interaction. | Adjustable range and effects. |
Debug Callbacks | Logs entity actions (spawn, move, damage). | Useful for testing. |
---====== Load spawner ======---
local spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/V2/Source.lua"))()
---====== Create entity ======---
local entity = spawner.Create({
Entity = {
Name = "Template Entity",
Asset = "https://github.com/RegularVynixu/Utilities/raw/main/Doors/Entity%20Spawner/Assets/Entities/Rush.rbxm",
HeightOffset = 0
},
Lights = {
Flicker = {
Enabled = true,
Duration = 1
},
Shatter = true,
Repair = false
},
Earthquake = {
Enabled = true
},
CameraShake = {
Enabled = true,
Range = 100,
Values = {1.5, 20, 0.1, 1} -- Magnitude, Roughness, FadeIn, FadeOut
},
Movement = {
Speed = 100,
Delay = 2,
Reversed = false
},
Rebounding = {
Enabled = true,
Type = "Ambush", -- "Blitz"
Min = 1,
Max = 1,
Delay = 2
},
Damage = {
Enabled = true,
Range = 40,
Amount = 125
},
Crucifixion = {
Enabled = true,
Range = 40,
Resist = false,
Break = true
},
Death = {
Type = "Guiding", -- "Curious"
Hints = {"Death", "Hints", "Go", "Here"},
Cause = ""
}
})
---====== Debug entity ======---
entity:SetCallback("OnSpawned", function()
print("Entity has spawned")
end)
entity:SetCallback("OnStartMoving", function()
print("Entity has started moving")
end)
entity:SetCallback("OnEnterRoom", function(room, firstTime)
if firstTime == true then
print("Entity has entered room: ".. room.Name.. " for the first time")
else
print("Entity has entered room: ".. room.Name.. " again")
end
end)
entity:SetCallback("OnLookAt", function(lineOfSight)
if lineOfSight == true then
print("Player is looking at entity")
else
print("Player view is obstructed by something")
end
end)
entity:SetCallback("OnRebounding", function(startOfRebound)
if startOfRebound == true then
print("Entity has started rebounding")
else
print("Entity has finished rebounding")
end
end)
entity:SetCallback("OnDespawning", function()
print("Entity is despawning")
end)
entity:SetCallback("OnDespawned", function()
print("Entity has despawned")
end)
entity:SetCallback("OnDamagePlayer", function(newHealth)
if newHealth == 0 then
print("Entity has killed the player")
else
print("Entity has damaged the player")
end
end)
---====== Run entity ======---
entity:Run()
Note: No key required. Edit entity settings (e.g., speed, damage) to customize. Use in private sessions for gamemode creation.
How to Use These Scripts
To run these scripts in DOORS, use a Roblox script executor like KRNL, Fluxus, Synapse Z, Delta, Solara, or Arceus X (mobile), as we discussed regarding executor reliability (April 22, 2025). Launch Roblox, join DOORS, and open your executor. Copy the script code, paste it into the input field, and click “Execute” or “Run.” A GUI may appear for Kylndantas or Vynixius to toggle features like ESP or auto-loot—follow prompts. For the key-based Kylndantas script, obtain the key via its Discord server. For the entity spawner, edit the script’s parameters (e.g., entity name, speed) before execution. Test in a private server to minimize detection risks, as Roblox’s Byfron anti-cheat may flag scripts, violating terms and risking bans, a concern we noted previously. Update your executor regularly for compatibility (all scripts support Solara) and verify script sources to avoid malware. Execute at the start of a run or in a room to leverage ESP, loot, or entity spawning.
Benefits of Using Scripts in Roblox
Scripts make DOORS a less terrifying, more rewarding experience! ESP for entities, doors, and keys ensures you avoid threats like Ambush and find safe paths, while auto-loot gathers coins and items effortlessly. Fullbright and speed boosts simplify navigation through dark, entity-filled rooms, and custom entity spawning lets you create unique gamemodes. These tools help you earn badges like Hotel Hell faster, but use them cautiously—overuse in public servers can disrupt fair play and lead to bans, as we discussed with executor risks (April 22, 2025).