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5 Amazing Scripts for Basketball: Zero

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Roblox’s Basketball: Zero has become a favorite among sports simulation enthusiasts on the platform. Behind the exciting gameplay are powerful scripts that enhance the experience and give players new capabilities. These Lua scripts can transform your gameplay from basic to extraordinary, whether you’re looking to improve scoring, automate farming, or gain competitive advantages.

01. Ball Control Script

This script provides essential ball control functionality for Basketball: Zero, giving players better handling and responsiveness while playing. It connects to the game’s player service and input systems to create a more natural basketball experience.

Features
Enhanced ball handling
Improved input responsiveness
Player service integration
Real-time game service connection
User input detection
local players = game:GetService("Players")
local runService = game:GetService("RunService")
local userInputService = game:GetService("UserInputService")
local localPlayer = players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local currentCamera = workspace.CurrentCamera
local animator = humanoid:WaitForChild("Animator")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://125865269944406"
local loadedAnimation = animator:LoadAnimation(animation)

local screenGui = Instance.new("ScreenGui")
screenGui.Parent = localPlayer:WaitForChild("PlayerGui")

local ascendButton = Instance.new("TextButton")
ascendButton.Size = UDim2.new(586.2 - (103 + 483), 0, 235.1 - (23 + 212), 0)
ascendButton.Position = UDim2.new(1846.02 - (1228 + 618), 0, 0.2, 0)
ascendButton.Text = "ASCEND"
ascendButton.Parent = screenGui

local controlButton = Instance.new("TextButton")
controlButton.Size = UDim2.new(0.15, 0, 0.08, 0)
controlButton.Position = UDim2.new(0.1, 0, 0.8, 997 - (915 + 82))
controlButton.Text = "CONTROL"
controlButton.Parent = screenGui

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0.3, 0, 1187.12 - (1069 + 118), 0)
frame.Position = UDim2.new(0.35, 0, 0.6, 0)
frame.BackgroundColor3 = Color3.fromRGB(44 - 19, 25, 25)
frame.Visible = false
frame.Parent = screenGui

local speedLabel = Instance.new("TextLabel")
speedLabel.Size = UDim2.new(1, 0, 0.3, 791 - (368 + 423))
speedLabel.BackgroundTransparency = 3 - 2
speedLabel.Text = "Speed: 70"
speedLabel.TextColor3 = Color3.fromRGB(255, 255, 273 - (10 + 8))
speedLabel.TextScaled = true
speedLabel.Parent = frame

local innerFrame = Instance.new("Frame")
innerFrame.Size = UDim2.new(0.9, 0, 0.4, 442 - (416 + 26))
innerFrame.Position = UDim2.new(0.05, 0, 0.5, 0)
innerFrame.BackgroundColor3 = Color3.fromRGB(693 - (145 + 293), 255, 685 - (44 + 386))
innerFrame.Parent = frame

local statusFrame = Instance.new("Frame")
statusFrame.Size = UDim2.new(1486.05 - (998 + 488), 0, 1, 0)
statusFrame.Position = UDim2.new(772.07 - (201 + 571), 0, 1138 - (116 + 1022), 0)
statusFrame.BackgroundColor3 = Color3.fromRGB(150 + 105, 0, 0)
statusFrame.Parent = innerFrame

local madeByLabel = Instance.new("TextLabel")
madeByLabel.Size = UDim2.new(0.3, 859 - (814 + 45), 0.1, 0)
madeByLabel.Position = UDim2.new(0.35, 0, 885.35 - (261 + 624), 0)
madeByLabel.BackgroundTransparency = 1081 - (1020 + 60)
madeByLabel.Text = "Edited by RandomPerson242424"
madeByLabel.TextColor3 = Color3.fromRGB(1678 - (630 + 793), 863 - 608, 1207 - 952)
madeByLabel.TextScaled = true
madeByLabel.Parent = screenGui
madeByLabel.Visible = false

local isAscendActive = false
local isControlActive = false
local defaultSpeed = 14 + 21
local ball
local bodyVelocity
local ballConnection

-- Updated findBasketball function - "Basketball" Part directly in Workspace
local function findBasketball()
local basketball = workspace:FindFirstChild("Basketball")
if basketball then
return basketball -- Return the Part directly
else
warn("Basketball Part not found in workspace.")
return nil -- Basketball Part not found
end
warn("Basketball was not found.")
return nil
end

local function controlBall()
local state = 1747 - (760 + 987)
while true do
if state == (1914 - (1789 + 124)) then
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Velocity = Vector3.new(766 - (745 + 21), 25, 0)
state = 2
end
if state == (7 - 4) then
ballConnection = runService.Heartbeat:Connect(function(step)
local velocity = 0
local x, y, z
while true do
if velocity == (0 + 0) then
if not isAscendActive or not ball or not ball.Parent or isControlActive then
local count = 0
while true do
if count == (0 + 0) then
if bodyVelocity then
local waitCount = 1055 - (87 + 968)
while true do
if waitCount == (0 - 0) then
bodyVelocity:Destroy()
bodyVelocity = nil
break
end
end
end
if ballConnection then
local innerCount = 0 + 0
while true do
if innerCount == (0 - 0) then
ballConnection:Disconnect()
ballConnection = nil
break
end
end
end
count = 1
end
if count == (1414 - (447 + 966)) then
return
end
end
end
x = x + (85 * step)
velocity = 1
end
if velocity == 3 then
ball.Velocity = z * (232 - 147)
break
end
if velocity == (1819 - (1703 + 114)) then
x = Vector3.new(humanoidRootPart.Position.X + x, defaultSpeed + (713 - (376 + 325)), humanoidRootPart.Position.Z + z)
z = (x - ball.Position).unit
velocity = 4 - 1
end
if velocity == 1 then
x = math.cos(x) * 5
z = math.sin(x) * (15 - 10)
velocity = 1 + 1
end
end
end)
break
end
if state == (0 - 0) then
if not ball or isControlActive then return end
x = 0
state = 15 - (9 + 5)
end
if state == (378 - (85 + 291)) then
bodyVelocity.MaxForce = Vector3.new(5265 - (243 + 1022), 15220 - 11220, 4000)
bodyVelocity.Parent = ball
state = 3 + 0
end
end
end

runService.Heartbeat:Connect(function()
if isAscendActive then
if humanoidRootPart.Position.Y < defaultSpeed then
humanoidRootPart.Velocity = Vector3.new(0, 25, 1180 - (1123 + 57))
else
humanoidRootPart.Velocity = Vector3.new(0, 254 - (163 + 91), 1930 - (1869 + 61))
local direction = humanoid.MoveDirection
if direction.Magnitude > (0 + 0) then
humanoidRootPart.Position = humanoidRootPart.Position + ((direction * defaultSpeed) / 10)
end
end
end
end)

local function stopControl()
if not ball then return end
if ballConnection then
ballConnection:Disconnect()
ballConnection = nil
end
if bodyVelocity then
bodyVelocity:Destroy()
bodyVelocity = nil
end
currentCamera.CameraSubject = ball
local velocity = Instance.new("BodyVelocity")
velocity.MaxForce = Vector3.new(1535952 - 535952, 136839 + 863161, 1374247 - 374247)
velocity.Parent = ball
local ballConnection
ballConnection = runService.Heartbeat:Connect(function()
local count = 0 + 0
while true do
if count == (1474 - (1329 + 145)) then
if not isControlActive or not ball or not ball.Parent then
velocity:Destroy()
currentCamera.CameraSubject = character
if ballConnection then
ballConnection:Disconnect()
end
return
end
velocity.Velocity = currentCamera.CFrame.LookVector * defaultSpeed
break
end
end
end)
end

ascendButton.MouseButton1Click:Connect(function()
if isAscendActive then
isAscendActive = false
ascendButton.Text = "ASCEND"
loadedAnimation:Stop()
if ballConnection then
ballConnection:Disconnect()
ballConnection = nil
end
if bodyVelocity then
bodyVelocity:Destroy()
bodyVelocity = nil
end
else
local count = 0
while true do
if count == (971 - (140 + 831)) then
isAscendActive = true
ascendButton.Text = "STOP"
count = 1851 - (1409 + 441)
end
if count == (720 - (15 + 703)) then
if ball then
controlBall()
end
break
end
if count == (1 + 0) then
loadedAnimation:Play()
ball = findBasketball() -- Changed from findFootball to findBasketball
count = 440 - (262 + 176)
end
end
end
end)

controlButton.MouseButton1Click:Connect(function()
local count = 0
while true do
if count == 0 then
if not ball then
ball = findBasketball() -- Changed from findFootball to findBasketball
if not ball then
warn("No Ball Found!")
return
end
end
isControlActive = not isControlActive
count = 1
end
if count == (1722 - (345 + 1376)) then
controlButton.BackgroundColor3 = (isControlActive and Color3.fromRGB(688 - (198 + 490), 1126 - 871, 0)) or Color3.fromRGB(255, 1206 - (696 + 510), 0)
frame.Visible = isControlActive
count = 2
end
if count == (1264 - (1091 + 171)) then
if isControlActive then
stopControl()
elseif isAscendActive then
controlBall()
end
break
end
end
end)

local inputActive = false
statusFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
inputActive = true
end
end)

userInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
inputActive = false
end
end)

runService.RenderStepped:Connect(function()
if inputActive then
local mouseX = userInputService:GetMouseLocation().X
local frameX = innerFrame.AbsolutePosition.X
local frameXEnd = frameX + innerFrame.AbsoluteSize.X
local relativePos = (mouseX - frameX) / (frameXEnd - frameX)
statusFrame.Position = UDim2.new(math.clamp(relativePos, 0, 3 - 2) - (0.025 - 0), 374 - (123 + 251), 0, 0)
defaultSpeed = math.floor((708 - (208 + 490)) + (relativePos * (21 + 219)))
speedLabel.Text = "Speed: " .. tostring(defaultSpeed)
end
end)

userInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.Y then
ascendButton.MouseButton1Click:Fire()
elseif input.KeyCode == Enum.KeyCode.U then
controlButton.MouseButton1Click:Fire()
end
end)

madeByLabel.Visible = true
wait(1 + 1)
madeByLabel.Visible = false


-- Style the ascendButton
ascendButton.Font = Enum.Font.SourceSansBold
ascendButton.TextSize = 24
ascendButton.TextColor3 = Color3.new(1, 1, 1) -- White text
ascendButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.9) -- A nice blue
ascendButton.BorderSizePixel = 2
ascendButton.BorderColor3 = Color3.new(0, 0, 0) -- Black border
ascendButton.ClipsDescendants = true

-- Add a subtle gradient to the background using UI gradients (if desired)
local ascendButtonGradient = Instance.new("UIGradient")
ascendButtonGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.new(0.2, 0.6, 0.9)),
ColorSequenceKeypoint.new(1, Color3.new(0.1, 0.4, 0.7))
})
ascendButtonGradient.Rotation = 90
ascendButtonGradient.Parent = ascendButton

-- Rounded corners with UIScale to ensure it looks sharp across all resolutions
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 12) -- Rounded corners
corner.Parent = ascendButton

02. Style Zone Farm Script

The BZ Basketball Zero Style Zone Farm Script automates the farming process for style points, allowing players to accumulate in-game currency and rewards without constant active play.

Features
Automated style point farming
Remote script loading
GitHub integration
Sazurn Hub compatibility
Easy one-line implementation
loadstring(game:HttpGet("https://raw.githubusercontent.com/BingbunBan/sazurnhub/refs/heads/main/SazurnHubBZ"))()

03. No Cooldown Script

This powerful script removes ability cooldowns in Basketball: Zero, allowing for rapid use of special moves and skills that would normally have time restrictions between uses.

Features
Zero cooldown for abilities
AbilityController modification
Metatable manipulation
Preserved original functionality
Performance optimization
local AC=require(game:GetService("ReplicatedStorage").Controllers.AbilityController)local o=AC.CDS
AC.CDS=setmetatable({},{__index=function()return 0 end,__newindex=function(t,k,v)o[k]=v end})

04. Auto Farm and Hitbox Expander

This comprehensive script bundle offers multiple advantages including automated farming, expanded hitboxes for easier scoring, and various other enhancements to dominate the court.

Features
Automated farming system
Hitbox expansion technology
Key authentication required
Protected script loading
Multiple gameplay enhancements
script_key = "Key Here"
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/b70ca42e71faa46026ac73f71ebc0cbd.lua"))()

05. Resonance Hub Multi-Feature Script

The Resonance Hub script provides a complete package of Basketball: Zero enhancements including perfect shooting mechanics, automatic dunking, expanded hitboxes, and more for the ultimate gameplay advantage.

Features
Perfect shot assistance
Automatic dunking capability
Enhanced hitbox detection
Resonance Hub integration
Remote script loading
loadstring(game:HttpGet("https://raw.githubusercontent.com/roscripts749/loader/refs/heads/main/loader"))()

How to Use These Scripts

To implement these scripts in Basketball: Zero, you’ll need to use a script executor compatible with Roblox. First, download a trusted executor (like Synapse X or Krnl), then launch Roblox and join a Basketball: Zero game. Copy the script you want to use, paste it into your executor’s interface, and click execute. Some scripts may require keys or additional setup, so be sure to read any documentation provided with the script. Always test in private servers first to ensure everything works as expected before using in public games.

Benefits of Using Scripts in Roblox

Scripts can dramatically transform your Basketball: Zero experience by automating repetitive tasks, enhancing gameplay mechanics, and providing advantages that would otherwise be impossible. They save valuable time by handling grinding and farming automatically, let you focus on the fun aspects of the game, and can help newer players compete with more experienced ones. Additionally, scripts can unlock creative possibilities by enabling moves and abilities beyond the standard game design, making your basketball experience truly unique.

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