Roblox’s Pillar Chase 2 delivers fast-paced fun with tricky maps and high-stakes action. But when you combine this thrilling game with the power of scripts, the experience becomes even more dynamic. These scripts give players access to advanced visuals, gameplay tweaks, and unlockable features that are otherwise hard to achieve manually. Below are four game-enhancing scripts built for Pillar Chase 2, each offering unique upgrades and tools.
01. STRICKEN Script
This script is perfect for players looking for instant setup without complications. It loads all necessary enhancements directly from an external source, making it one of the simplest scripts to use for Pillar Chase 2.
Feature | Description |
---|---|
One-Line Execution | Quickly activates all features with a single line |
External Hosting | Loads remotely from a GitHub-hosted file |
Hassle-Free | Doesn’t require manual configuration or UI interaction |
loadstring(game:HttpGet('
https://raw.githubusercontent.com/nomii0700/Roblox-Scrips/refs/heads/main/PillarChase2pack.lua'))()
02. Fahad’s ESP and Highlight Script
Fahad’s guide gives you a mix of classic commands and a visual upgrade through ESP. It highlights all players in real-time and ensures low lag with auto-updating features, helping you spot opponents through walls and terrain.
Feature | Functionality |
---|---|
Infinite Yield | Access to admin-like commands |
Real-Time ESP | Highlights players as they join or move |
Lag-Free | Optimized performance for smooth play |
Auto-Update | Adjusts to player changes without re-execution |
loadstring(game:HttpGet('
https://raw.githubusercontent.com/nomii0700/Roblox-Scrips/refs/heads/main/PillarChase2fahads.lua'))()
-- // Highlight ESP
-- // Features: Auto Player Update, No Lag
local FillColor = Color3.fromRGB(255,255,255) local DepthMode = "AlwaysOnTop" local FillTransparency = 0.5 local OutlineColor = Color3.fromRGB(255,255,255) local OutlineTransparency = 0.5 local CoreGui = game:FindService("CoreGui") local Players = game:FindService("Players") local lp = Players.LocalPlayer local connections = {} local Storage = Instance.new("Folder") Storage.Parent = CoreGui Storage.Name = "Highlight_Storage" local function Highlight(plr) local Highlight = Instance.new("Highlight") Highlight.Name = plr.Name Highlight.FillColor = FillColor Highlight.DepthMode = DepthMode Highlight.FillTransparency = FillTransparency Highlight.OutlineColor = OutlineColor Highlight.OutlineTransparency = 0.5 Highlight.Parent = Storage local plrchar = plr.Character if plrchar then Highlight.Adornee = plrchar end connections[plr] = plr.CharacterAdded:Connect(function(char) Highlight.Adornee = char end) end Players.PlayerAdded:Connect(Highlight) for i,v in next, Players:GetPlayers() do Highlight(v) end Players.PlayerRemoving:Connect(function(plr) local plrname = plr.Name if Storage[plrname] then Storage[plrname]:Destroy() end if connections[plr] then connections[plr]:Disconnect() end end)
03. Ascendant Loader Script
The Ascendant script is an obfuscated-style loader that uses a password mechanism and fetches a script split into segments. It’s designed for users who like more controlled access and back-end-level management of scripts.
Feature | Description |
---|---|
Password Input | Adds a layer of control over script use |
Encrypted Source | Source URL is split and reconstructed |
Auto Execution | Runs once everything is compiled |
Secure Use | Designed to prevent accidental leaks or misuse |
getfenv().password = "PUT_YOUR_PASSWORD_HERE"
local a = {
"ht", "tps:/", "/raw.g", "ithubu", "sercon", "tent.c",
"om/it", "zuuki/", "parado", "x/ref", "s/hea", "ds/ma",
"in/sc", "ripts", "/load", "er.l", "ua"
}
local u = ""
for i = 1, #a do
u = u .. a[i]
end
local f = game:HttpGet(u)
loadstring(f)()
04. DrRays Multi-Tool Script
This is a complete toolbox packed with everything from noclip and visual enhancement to fake coins and ESP. Built using DrRay’s UI library, it presents all options in a neat tab interface.
Tool | Function |
---|---|
Noclip | Walk through walls easily |
Fake Coins | Instantly get 18000 coins (client-side) |
Fullbright | Makes the map brighter for better visibility |
ESP | Highlights all players using custom visuals |
UI Library | Clean user interface for toggles and buttons |
local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))()
local window = DrRayLibrary:Load("fahads sussy chase 2", "Default")
local tab = DrRayLibrary.newTab("fahads tab", "ImageIdHere")
tab.newToggle("Noclip", "go to walls", false, function(toggleState)
-- Full noclip implementation
end)
tab.newButton("18000 Coins", "18000 fake money", function()
game:GetService("Players").LocalPlayer.Inventory.Coins.Value = 18000
end)
tab.newButton("Fullbright", "just makes the game brighter", function()
-- Fullbright implementation
end)
tab.newButton("locate bitches", "see where bitches at", function()
-- ESP toggle implementation
end)
How to Use These Scripts
To start using these scripts, first launch the game and open a trusted Roblox executor such as Synapse X or Fluxus. Copy and paste the script code into your executor window, then inject and execute while in the game. Some scripts might need minor adjustments based on the executor or updates in the game. Always test features in a safe server or alt account to avoid errors or bans.
Benefits of Using Scripts in Roblox
Scripts give players an edge in gameplay and open up tools that improve control, visuals, and in-game mechanics. Whether it’s simplifying hard levels or adding highlights to track players, scripts save time and make gameplay more enjoyable. They also serve as learning tools for beginners wanting to explore Lua scripting and game logic.